Sergeant Sazu
Mantodea MC
524
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Posted - 2015.05.24 16:39:00 -
[1] - Quote
Correct me if I'm wrong, but I believe the current system is as follows:
STD: Base PG/CPU ADV: x1.5 of STD PRO: x2 of STD
I think the best method is to calculate the average resource cost for a H/L module, weapon, equipment, etc. and increase accordingly based on what a specific suit gains in terms of slots. It might also be useful to take a look at past changes, such as when Assaults received more slots.
I have the time to do all this math, however I've never made a spreadsheet. I'm sure people would prefer I didn't make a massive list for every suit at 2 tiers in a forum post.
Hope this helps.
Edit: I realized I don't have to make a list. I can just find out how much a slot is "worth" and we can go from there. Working on it.
[58.0m SP - Next skill: Assault Rifle Prof. 2]
Assault mk.0 - Logistics mk.0 - Scout mk.0 - Sentinel mk.0 - Prof. 5 CR
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Sergeant Sazu
Mantodea MC
525
|
Posted - 2015.05.24 17:55:00 -
[2] - Quote
Okay, here's the value of slots. -I excluded CPU and PG Upgrades, and I valued Cloak Fields for when they have the (-75%) fitting bonus. -I decided not to factor in any other fitting bonuses just to raise the numbers a little, because they're looking a bit small. -I didn't calculate weapon and grenade slots, as those are not gained through tiers on any suit. -I also excluded variants of equipment, as the vanilla versions are the "intended average", if that makes sense.
Standard Tier
High slot: 17.33 CPU, 1.33 PG Low slot: 11.8 CPU, 2.1 PG Equipment: 26.85 CPU, 5.64 PG
Advanced Tier
High slot: 40.33 CPU, 2.16 PG Low slot: 20.3 CPU, 3.9 PG Equipment: 41.35 CPU, 7.75 PG
These can be rounded to the nearest whole number for simplicity, if needed. I'm creating an example, to see if it works out okay.
A STD Minmatar Logistics would increase from 195 / 39 -> 280 / 51 ADV would go from 273 / 55 -> 374 / 69
I found this to be a problem, as this brings the ADV logi very close to the PRO, which is 390 / 76. Despite my hypothesis, these numbers are a little too much. Using the numbers I provided, maybe the ADV could be scaled directly on the half point between STD and PRO. Other ideas are welcome.
Another thing: I thought about how I factored in a lot of modules that cost zero PG, skewing the final result a little. These are mostly Ewar mods, and I figured a suit should be adjusted based on what modules it is expected to equip. As in, a Sentinel is most likely not going to equip Ewar, so it should be excluded from the equation for their resource increase. Not to mention range amplifiers aren't exactly worth using at all, but I put them in just in case.
Alright, done for now. Hopefully this will be useful. :)
[58.0m SP - Next skill: Assault Rifle Prof. 2]
Assault mk.0 - Logistics mk.0 - Scout mk.0 - Sentinel mk.0 - Prof. 5 CR
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